2D Game Development with Unity

2D Game Development with Unity

作者: Lanzinger Franz
出版社: CRC
出版在: 2020-12-09
ISBN-13: 9780367349073
ISBN-10: 0367349078
裝訂格式: Quality Paper - also called trade paper
總頁數: 444 頁





內容描述


This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos.
Key Features:  

Fully detailed game projects from scratch. Beginners can do the steps and create games right away.
No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity.
Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound.
Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music.
All required software is free to use for any purpose including commercial applications and games.

 
 
 
 
Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.


作者介紹


Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. Franz Lanzinger started his career in game programming in 1982 at Atari Games Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989 he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. Mr. Lanzinger co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996 Mr. Lanzinger founded Actual Entertainment, publisher and developer of the Gubble video game series. Mr. Lanzinger has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. Franz Lanzinger is a professional author, game developer, accompanist and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender




相關書籍

OpenGL Shading Language, 3/e (Paperback)

作者 Randi J. Rost Bill Licea-Kane Dan Ginsburg John Kessenich Barthold Lichtenbelt Hugh Malan Mike Weiblen

2020-12-09

Maya Visual Effects The Innovator's Guide: Autodesk Official Press, 2/e (Paperback)

作者 Eric Keller

2020-12-09

3ds Max 2013 3D 視覺設計與絕佳動畫表現

作者 黃義淳

2020-12-09